local L = AceLibrary("AceLocale-2.2"):new("DrDamage")
L:RegisterTranslations("zhCN", function() return {
	["(1/wspd):"] = "(1/武器攻击速度)",
	["+40 Critical Strike Rating Food"] = "+40 暴击等级食物",
	["+40 Hit Rating Food"] = "+40 命中等级食物",
	["+46 Spell Power Food"] = "+46 法术强度食物",
	["+60 AP Food"] = "+60 攻击强度食物",
	["+80 AP Food"] = "+80攻击强度食物",
	Actionbar = "动作条",
	["Actionbar displays the amount of damage spell casts left with current mana pool."] = "动作条上显示基于当前法力的伤害法术剩余的施法次数。",
	["Actionbar displays the amount of healing spell casts left with current mana pool."] = "动作条上显示基于当前法力的治疗法术剩余的施法次数。",
	["Actionbar options."] = "动作条选项。",
	["Actionbar text effect"] = "动作条文本效果",
	["Actionbar text horizontal position"] = "动作条文本水平位置",
	["Actionbar text on/off"] = "动作条文本开/关",
	["Actionbar text size"] = "动作条文本大小",
	["Actionbar text vertical position"] = "动作条文本垂直位置",
	["Add custom stats"] = "增加自定义属性",
	Additional = "额外的",
	Always = "总是",
	["Always display the tooltip."] = "总是显示提示信息。",
	AP = "攻击强度",
	["Armor:"] = "护甲：",
	["Assumes use of maximum level mana consumables in regen calculations."] = "在法力恢复计算中假设使用最高等级的法力消耗品。",
	Avg = "平均",
	["Avg:"] = "平均：",
	["Avg Chain:"] = "平均链:",
	AvgCrit = "平均暴击",
	["Avg Crit:"] = "平均暴击：",
	["Avg Heal:"] = "平均治疗：",
	AvgHit = "平均命中",
	AvgHitTotal = "平均命中总值",
	["Avg/Proc:"] = "平均/触发:",
	AvgTotal = "平均总值",
	["Avg Total:"] = "平均总值:",
	["Calculate by current target"] = "按当前目标计算",
	["Calculates by current target level. If nothing is targeted, the manually set level is used."] = "按当前目标等级计算.如果当前没有目标，将使用手动设置等级。",
	Calculation = "计算",
	["Calculation options."] = "计算选项。",
	Caster = "施法者",
	["Caster options."] = "施法者选项。",
	["Casts:"] = "施法次数：",
	["Casts (rgn):"] = "施法次数 (考虑法力回复):",
	["Choose consumables to include."] = "选择包含在内的消耗品。",
	["Choose player buffs/debuffs."] = "选择玩家增益/减益效果。",
	["Choose target buffs/debuffs."] = "选择目标增益/减益效果。",
	["Choose what buffs/debuffs to always include into calculations."] = "选择总是包含在计算内的增益/减益效果。",
	["Choose what to display on the actionbar."] = "选择显示在动作条上的内容。",
	Coeffs = "系数",
	["Combined Total:"] = "总合统计:",
	["Combo points"] = "连击点数",
	["Compare critical strike rating"] = "比较暴击等级",
	["Compare haste rating"] = "比较急速等级",
	["Compare hit rating"] = "比较命中等级",
	["Compare spell power"] = "比较法术强度",
	Consumables = "消耗品",
	["Control when the tooltip is displayed."] = "控制何时显示提示信息。",
	Cr = "暴击",
	Crit = "暴击",
	["Crit:"] = "暴击:",
	["Crit chance is reduced against higher level mobs."] = "对更高等级怪物暴击几率将降低。",
	["Crit depression calculation"] = "暴击降低计算",
	["Critical strike rating"] = "暴击等级",
	["Crit Multiplier:"] = "暴击加成:",
	["Crits:"] = "暴击:",
	["D"] = "伤害",
	["Damage spell casts"] = "伤害法术施放",
	["Damage text color"] = "伤害文本颜色",
	["Default actionbar support"] = "默认动作条支持",
	["Default tooltip colors"] = "默认提示信息颜色",
	["Disable in combat"] = "在战斗状态中禁用",
	["Disables tooltip display in combat without modifier key. Set a modifier key if needed."] = "在战斗状态中禁用提示信息显示。如果需要请设置一个功能键。",
	Display = "显示",
	["Display tooltip"] = "显示提示信息",
	["Display tooltip when Alt is pressed."] = "当ALT键被按下时显示提示信息。",
	["Display tooltip when Ctrl is pressed."] = "当CTRL键被按下时显示提示信息。",
	["Display tooltip when Shift is pressed."] = "当SHIFT键被按下时显示提示信息。",
	Dmg = "伤害",
	Dodge = "躲闪",
	["Dodge calculation"] = "躲闪计算",
	["Dodge calculation into averages."] = "躲闪计算到平均值。",
	Dot = "持续性伤害",
	DPM = "每点法力伤害",
	DPS = "每秒伤害",
	DPSC = "每次技能伤害",
	DPSCD = "每秒伤害 (考虑 CD)",
	["DPS (CD):"] = "每秒伤害 (考虑CD):",
	Effective = "有效",
	Energy = "能量",
	["Estimated target armor for non-boss enemies. Compare to tooltip numbers for desired mitigation."] = "为非Boss的敌对目标估算护甲值。",
	Expertise = "精准",
	["Forces an update to the actionbar."] = "强制更新动作条",
	General = "全局",
	["General options."] = "全局选项。",
	Glancing = "偏斜",
	["Glancing blow calculation"] = "偏斜打击计算",
	["Glancing blow calculation into averages."] = "偏斜计算到平均值。",
	["H"] = "治疗",
	Ha = "急速",
	["Haste rating"] = "急速等级",
	Heal = "治疗",
	["Healing spell casts"] = "治疗法术施放",
	["Heal text color"] = "治疗文本颜色",
	["Hint: Hold Shift for secondary tooltip"] = "注意: 按住 Shift 键为第二提示信息",
	Hit = "命中",
	["Hit:"] = "命中:",
	["Hit calculation"] = "命中计算",
	["Hit calculation into averages."] = "命中计算到平均值。",
	["Hit rating"] = "命中等级",
	["Hits:"] = "命中次数:",
	["Hits Heal:"] = "治疗次数:",
	Ht = "命中",
	["Include "] = "包含",
	["Include mana consumables"] = "包含法力消耗品",
	["Input critical strike rating to use in calculations."] = "输入你希望使用的暴击等级。",
	["Input haste rating to use in calculations."] = "输入你希望使用的急速等级。",
	["Input hit rating to use in calculations."] = "输入你希望使用的命中等级。",
	["Input MP5 to use in calculations."] = "输入你希望使用的战斗回蓝数值。",
	["Input spell power to use in calculations."] = "输入你希望使用的法术强度。",
	["Input your target's resilience."] = "输入你目标的韧性。",
	["Main Hand:"] = "主手:",
	Mana = "法力",
	ManaCost = "法力消耗",
	["Mana per 5"] = "每5秒法力",
	["Manually set stats are added to your stats in calculations."] = "在计算中手动设置的状态数据已被增加到你的状态。",
	["Manually set stats are used in calculations."] = "计算中手动设置状态数据已被使用。",
	["Manually set target level is calculated as a player."] = "手动设置的目标等级已被做为一个玩家计算。",
	["Manually set the amount of calculated combo points. When 0 is selected, the calculation is based on the current amount."] = "手动设置连击点数的数量来计算。当选择0时，计算将基于当前的数量。",
	Max = "最大",
	MaxCrit = "最大暴击",
	MaxHit = "最大命中",
	Melee = "近战攻击",
	["Melee options."] = "近战攻击选项。",
	Min = "最小",
	MinCrit = "最小暴击",
	MinHit = "最小命中",
	["Modify "] = "更改",
	["Modify Buffs/Debuffs"] = "更改增益/减益",
	["Modify Talents"] = "更改天赋",
	["Modify talents manually. Modified talents are not saved between sessions."] = "手动更改天赋。手动更改的天赋不会被保存。",
	MPS = "每秒法力消耗",
	["Multiplier:"] = "加成:",
	Never = "从不",
	["Never display the tooltip."] = "从不显示提示信息。",
	None = "无",
	["Off-Hand"] = "副手",
	Outline = "描边",
	over = "超过",
	Parry = "招架",
	["Parry calculation"] = "招架计算",
	["Parry calculation into averages."] = "招架计算到平均值。",
	Player = "玩家",
	["PM:"] = "每法力:",
	["PM (spam):"] = "每法力 (spam):",
	PowerCost = "能量消耗",
	["Proc Chance:"] = "触发几率:",
	PS = "每秒",
	PSC = "每次",
	["PS (CD):"] = "每秒 (考虑CD):",
	["PS (spam):"] = "每秒 (spam):",
	Rage = "怒气",
	RAP = "远程攻击强度",
	["Reset Talents"] = "重置天赋",
	["Reset talents to your current talent configuration."] = "重置天赋到你的当前天赋配置。",
	["<r=n, g=n, b=n> where n is 0-1"] = "<r=n, g=n, b=n> 从 0-1",
	["Set the actionbar damage text color"] = "设置动作条伤害文本颜色",
	["Set the actionbar heal text color."] = "设置动作条治疗文本颜色。",
	["Show additional effects"] = "显示额外效果",
	["Show additional mana usage information"] = "显示额外的法力使用信息",
	["Show avg and hit range"] = "显示平均和命中范围",
	["Show avg crit and crit range"] = "显示平均暴击和暴击范围",
	["Show avg total"] = "显示平均总值",
	["Show coefficients"] = "显示计算结果",
	["Show crit %"] = "显示暴击 %",
	["Show damage/healing until OOM"] = "显示法力耗尽前的伤害/治疗",
	["Show damage per power"] = "显示每能量的伤害",
	["Show DPM/HPM"] = "显示每点法力伤害/每点法力治疗",
	["Show DPS"] = "显示每秒伤害(DPS)",
	["Show DPS/HPS"] = "显示每秒伤害/每秒治疗",
	["Show efficient spellpower"] = "显示有效的法术强度",
	["Show hit %"] = "显示命中 %",
	["Show per tick"] = "显示每跳数值",
	["Show stat increase values"] = "显示状态加成值",
	["Show total casts and time until OOM"] = "显示法力耗尽前总的施法次数和时间",
	SP = "法术强度",
	["Spell power"] = "法术强度",
	["Swap calculation for double purpose abilities"] = "切换两种能力计算方式",
	Target = "目标",
	["Target armor"] = "目标护甲",
	["Target is a player"] = "目标是一个玩家",
	["Target level"] = "目标等级",
	["Target level compared to your level. Set as 3 for boss calculation."] = "目标等级相对于你的等级。设置为3时为BOSS计算。",
	["Target mitigation calculation"] = "目标减免计算",
	["Target resilience"] = "目标韧性",
	ThickOutline = "粗描边",
	["Ticks:"] = "每跳:",
	["Toggles calculation by target level. If nothing is targeted, the manually set level is used."] = "开启/关闭按目标等级的计算。如果当前没有目标，将使用手动设置等级。",
	Tooltip = "提示信息",
	["Tooltip options."] = "提示信息选项。",
	Total = "总值",
	TrueManaCost = "实际法力消耗",
	["True Mana Cost:"] = "真实的法力消耗:",
	["Two roll calculation"] = "二次计算",
	["until OOM:"] = "法力耗尽前:",
	Update = "更新",
	["Update the actionbar with alt key"] = "按下ALT键更新动作条",
	["Update the actionbar with ctrl key"] = "按下CTRL键更新动作条",
	["Update the actionbar with shift key"] = "按下SHIFT键更新动作条",
	["Use custom stats"] = "使用自定义状态",
	["Uses a two roll calculation for special melee/ranged attacks."] = "为特殊的近战/远程攻击使用二次计算。",
	["Uses a two roll calculation for spells."] = "使用法术的二次计算。",
	["Uses known boss armor and manually set mitigation values for calculation."] = "使用已知的BOSS护甲和手动设置计算时的减免值。",
	["With Alt"] = "按下ALT键",
	["With Ctrl"] = "按下CTRL键",
	["With Shift"] = "按下SHIFT键",
}

end)